

Infinite moves away from the button layout previously used in Marvel vs. Players can switch their two selected characters before the match begin.
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Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy's combo. This allows players to form continuous combos between their two characters by essentially creating their own assists through the tag system. Players can freely tag out their team members at any point, even while mid-air or during long attack animations. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system) called "Active Switch", which allows players to form continuous combos between their two characters.

The series' traditional character assists have been replaced with a "free-form" tag-based combo system (akin to Marvel vs. The boost is determined by the chosen Infinity Stone. A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Each player selects one Infinity Stone before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge". The game implement the Infinity Stones system (which is based on the Infinity Gems gameplay mechanic from Marvel Super Heroes) which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. Capcom: Clash of Super Heroes and earlier installments in the franchise) instead of the three-on-three system used since Marvel vs. The game features a two-on-two battle system (similar to Marvel vs. Capcom games, resulting in several changes to the series' fundamental mechanics. Capcom: Infinite is designed to be more accessible than previous Marvel vs.
